Rendering a playable Doom frame from a single SQL query
An app paints each game frame by querying a pixel view, packing scanlines to dodge row limits, then gains a live tactical minimap drawn from the level tables.
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Trying to unlock a secret Claude feature that doesn't exist
The user tries a made-up command to unlock a hidden feature, so Claude improvises a playful interactive letter-counting toy for the word strawberry instead.
A Playable 3D Office Game Starring Anthropic's Co-Founders
The user iteratively refines a 3D browser game where Anthropic's co-founders wander an office with quirky personalities, jokes, and dance moves.
Rebuilding an Interactive Family River-Crossing Puzzle
Claude rebuilds a family river-crossing puzzle as an interactive step animation, proposes remixes, then hits a real mobile artifact-preview limitation.
A client-side MP3 silence cutter, built waveform-first
A four-round build of a browser-only MP3 silence trimmer, adding zoomable dual waveforms, click-to-play scrubbing, and neatly categorized CSS along the way.