Rendering a playable Doom frame from a single SQL query
An app paints each game frame by querying a pixel view, packing scanlines to dodge row limits, then gains a live tactical minimap drawn from the level tables.
Related
A client-side MP3 silence cutter, built waveform-first
A four-round build of a browser-only MP3 silence trimmer, adding zoomable dual waveforms, click-to-play scrubbing, and neatly categorized CSS along the way.
A generic TypeScript util for finding discriminant union keys
A short back-and-forth builds a TypeScript type that finds common string keys across a union, useful for locating valid discriminants in tagged unions.
Chasing a phantom padding bug through a C++ tokenizer
A long hunt for pad tokens appearing at the start of every chunk, ending in a switch to left-padding so the last token lands where embeddings want it.
Hunting memory bugs in a borrow-checker-without-types compiler
Claude audits an experimental Zig borrow-checker, tracing a double-free through nested destructuring and five other subtle provenance bugs with exact triggers.