Building a Whack-a-Mole Game From Canvas to Three.js 3D
The user asks for a whack-a-mole game and pushes it through several rounds of refinement, ending in a full Three.js 3D version with lighting and raycasting.
Claude
3 conversations with this tag.
The user asks for a whack-a-mole game and pushes it through several rounds of refinement, ending in a full Three.js 3D version with lighting and raycasting.
The user works with Claude across six rounds building a browser platformer with AI-generated levels, refining theme detail, difficulty, retries, and length.
The user built an animated visualizer for sorting algorithms, then had Claude clone CPython's source to add a faithful Timsort and a live race mode.
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