Basic Hero Gear Calculator
A calculator for a mobile RPG that totals the runes, rubies, and other resources needed to upgrade hero gear from its current level up to a target level.
23 entries with this tag.
A calculator for a mobile RPG that totals the runes, rubies, and other resources needed to upgrade hero gear from its current level up to a target level.
A browser-based 2D town you walk around with arrow keys or a D-pad, visiting a cafe and a shop, with a chat box for typing messages as you explore.
A React scorecard for tracking a cricket match ball by ball, recording runs and overs for two teams with quick-entry buttons for common scoring events.
A no-code SimCity-style game design where the player secretly manufactures consent, weaponizing propaganda and false flags behind a cheerful isometric UI.
A browser Snake game for two players at once on one keyboard, one snake controlled with WASD and the other with the arrow keys, sharing a single board.
A results site for an EA Sports FC gaming tournament, showing league standings, upcoming fixtures, and past results across a full season format.
A form-based character builder for a youth football programme. Users fill in traits for a player persona, with a progress bar tracking form completion.
An 11-question Taylor Swift trivia quiz mixing multiple choice, lyric fill-ins, and open questions, built as a birthday game with a running score.
A browser cricket game with canvas-based ball physics, where players time their swing to hit boundaries and avoid getting bowled out over six-ball overs.
A Spanish-language memory game: players study a list of words for a set time, then try to recall as many of them as possible before the timer runs out.
A quiz that tests how closely players observed a library scene, asking them to recall specific details after a timed viewing period has ended.
A 3D battle-royale simulator themed on the Cannes Lions festival: type in a name and watch it face off against other characters until one survives.
A sorting game where players toss items of McDonald's packaging waste into the correct recycling, compost, or trash bin before the timer runs out.
Lets you add top and bottom captions to a challenge image, then compares entries side by side in a colorful, game-show-style meme contest layout.
Multi-round scorecard tracker for four teams, with separate score-entry and read-only display views for tracking points across several rounds.
A physics-based browser game where you aim and launch a stick figure off a springboard, timing flips and twists to land cleanly on a lifering for points.
A whack-a-mole browser game built with React, letting players optionally upload a custom photo of someone to use as the mole they are trying to hit.
A guessing game with emoji hints and written clues that challenges players to identify a profession, offering medium and challenging difficulty levels.
The user iteratively refines a 3D browser game where Anthropic's co-founders wander an office with quirky personalities, jokes, and dance moves.
The user asks for a whack-a-mole game and pushes it through several rounds of refinement, ending in a full Three.js 3D version with lighting and raycasting.
Claude tracks every card, probability, and board state for a gorilla-themed solitaire game, executing a deterministic win on turn ten from user-dealt cards.
The user works with Claude across six rounds building a browser platformer with AI-generated levels, refining theme detail, difficulty, retries, and length.
Claude rebuilds a family river-crossing puzzle as an interactive step animation, proposes remixes, then hits a real mobile artifact-preview limitation.
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